What it does
How to Install
Controls
Submerging people
Hints
Versions
How to Purchase
Questions
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Flood
What it does
Flood creates bodies of lying water in pictures. It provides control
over waves, a radiating ripple, the perspective and color of the
water, and the clarity of reflections. Although it's a 2-D effect,
with just a little effort it can produce some convincing results
with a 3-D look.
How to install
To use this software, you need a paint program which accepts standard
Photoshop 3.0 plugins.
Just put the plug-in filter into the folder where your paint program
expects to find it. If you have Photoshop, the folder is Photoshop:Plugins:Filters or Photoshop:Plug-ins. You must restart
Photoshop before it will notice the new plug-in. It will appear
in the menus as Filters->Flaming Pear->Flood.
Most other paint programs follow a similar scheme.
If you have Paint Shop Pro: you have to create a new folder, put
the plug-in filter into it, and then tell PSP to look there. In
PSP's menus, choose File-> Preferences->General Program Preferences (PSP versions
5 and 6) or File->Preferences->File Locations (PSP version 7).
Next, click the Plug-in Filters tab. Use a "Browse" button to
choose the folder. The plugin will appear in the menus as Image->Plug-in
Filters->Flaming Pear->Flood.
Controls
When you invoke Flood, a dialog box will appear:

Quick start |
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If you just want to make some waves quickly, click the dice button
until you see an effect you like; then click OK.
To design your own water effects, you'll need to familiarize yourself
with the controls, which are arranged into three groups:
View
Waves
Ripple
...and a few other controls that affect the whole image. |
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1. View |
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Flood draws a plane of water at the bottom of the picture, and
the water reflects whatever's in the top of the picture. These
controls determine your view of the plane of water that Flood
draws.
Horizon places the horizon; 0 is at the top of the picture and 100 is
at the bottom. In the preview, the horizon shows as a dotted green
line. For the most credible results you should align Flood's horizon
with the real horizon in the picture.
Offset sets the location of the line about which reflections occur.
In the preview, the offset shows as a dotted pink line. Offsets
greater than zero prevent the water from being drawn all the way
out to the horizon. This is useful when you either want water
only in the foreground, or when you want to have forground objects
partly submerged and correctly reflected. Instructions on how
to accomplish this effect appear later in this guide.
Perpsective sets the steepness of the perspective of the water's wavy surface.
It's for matching the perspective in a wide- or narrow-angle lens.
Altitude moves the camera up and down. Used together with Perspective,
you can produce a view of the waves that is compatible with your
original image. |
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original picture

green horizon and pink offset lines

different perspective and altitude
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2. Waves |
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These controls change the appearance of the waves.
Waviness sets the height of the waves. Zero gives a perfectly calm surface.
Complexity ranges from smooth, rolling waves to harsh choppy seas.
Brilliance sets how bright the reflections are. Zero gives dark, coffee-like
water. 42 is usually a realistic watery appearance. 100 gives
the total shininess of liquid mercury.
Blur makes the reflections grow blurry in the foreground. Use this
to discard distracting detail in the reflections, or turn the
waves off and the blur up to produce a frosted-mirror effect.
The Color Button sets the color of the water itself, which shows through in the
foreground. Black and midnight blue work best.
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more waviness

low complexity

high complexity

high brilliance

calm water with high blur
color button
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3. Ripple |
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The water can have a circular ripple, as if a stone were dropped
into it. Click in the preview anywhere below the dotted-green
Horizon line to get the ripple. Click above the line to remove
the ripple.
Size sets the ripple's size. The ripple will shrink in the distance.
However, this setting is the neither strictly the size of ripple
in the scene, nor the size of the ripple onscreen. It's an arbitrary
measure that's meant to be easy to use rather than physically
consistent.
Height sets how strong the ripple is.
Undulation sets how many wave cycles are in the ripple. High numbers give
a more complex appearance. |
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a ripple

a ripple with more undulation
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4. Other controls |
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Dice This randomizes the settings. Click it as much as you want to
see different effects.
Random seed Clicking changes only the random pattern of the waves, and leaves
everything else the same.
Glue mode popup menu Lets you combine the water with the underlying image in various
ways. Modes other than "normal" produce special effects.
Plus, % and minus buttons: If the selected image area is larger than the preview
are, these buttons will let you zoom in and out. You can also
reposition the preview by dragging it around; your cursor will
turn into a hand.
Auto Preview When this box is checked, the preview automatically updates whenever
you move any control. Turn it off if you want to save time.
Load preset Flood comes with some presets, which are files containing settings.
To load one, click this button and browse for a preset file.
Save preset When you make an effect you like, click this button to save the
settings in a file.
Undo backs up one step.
Three more buttons:
OK Applies the effect to your image.
Cancel Dismisses the filter, and leaves the image unchanged.
Register Allows you to type in a registration code. |
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dice

random seed

load preset (top)
and save preset

undo
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How to submerge people
A picture of someone standing in water has to be done in two steps:
one for the background, and one for the person.
Load a picture of someone standing on dry land into your paint
program. Duplicate the image so that the same image appears on
two layers. |
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original picture |
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In the bottom layer, use the cloning brush to remove the person
from the scene. The part of the person that will be underwater
can be ignored.
Hint: if you already have two similar pictures, one with and one
without the person, you can use these instead and save a step. |
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background without person |
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In the top layer, erase everything to transparent except the person.
This only needs to be done carefully for the portion of the person
that will be above the water. |
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top layer with person |
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Go back to the bottom layer and Select All. Invoke Flood, play
with the controls until you like the effect, and click OK. |
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background with waves |
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Go to the top layer and Select All. Invoke Flood; it will still
be set to the same effect. Adjust the Offset control so that the
person is submerged to a pleasing depth. Don't change the other
controls. Click OK. |
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person with waves |
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Make both layers visible and you should have a person standing
in water.
If you try to make this image in one step, the person will appear
to loom gigantically from the horizon. |
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final image

giantess
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Hints
The prettiest results come from scenes with a wide range of brightnesses
in the sky, as well as large regions of detail like clouds, trees,
and buildings.
Flood doesn't know what 3D scene is depicted in your 2D image,
so it just assumes that the scene is a vertical billboard rising
from the Offset line. This limitation is least troublesome if
you follow these guidelines:
- use pictures that have objects only in the distance;
- the picture should be one taken along a nearly horizontal line
of sight;
- when you add water, view it from a grazing angle.
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Version History
Version 1.0 October 2000
The first public release. |
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How to Purchase
You can place an order online here. A secure server for transactions is available.
Questions
Answers to common technical questions appear on the support page, and free upgrades appear periodically on the download page.
Trouble with your order? Orders are handled by Kagi; please contact them at admin@kagi.com .
For bug reports and technical questions about the software, please
write to support@flamingpear.com .
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